Magsbot  RPG  Bot  II  Features

 

Crafting. Allows players to create inventory items from other items.

Commerce. Allows players to put up inventory for sale that can be purchased by other players even when the seller is not on-line.

Merchants. Players can buy items from and sell items to merchants, and deposit and withdrawn items from banks.

Combat. Players can engage in combat, increase their hand-to-hand and archery skills independently. Victors of a combat gain "loot" from their adversaries. A system of mock battle or training, that does no damage to player Health Points, is included. Databases of weapons and armor determine the damage, range and possible special "effects" of each weapon.

Archery practice. Players can engage in target practice or a game of darts.

Magic. Players can learn and cast spells. An assortment of ready-made spells is included, and the customer can add spell functions that they write themselves. There is also a "generic" spell function to provide a way to create simple spells using the database only, without having to write a new function.

Monsters. A system of monster bots can be configured to patrol, attack and re-spawn when killed. Numerous kinds of behavior can be specified for each monster type. When defeated, monsters give treasure and optionally skill increases.

Task Givers. A system of bots that will give out tasks or quests for players to fulfill for various possible rewards.

To be added: Agriculture. A system that allows players to plant and grow crops that can be harvested and added to the player's inventory.

 

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